Ft. Lauderdale, FL: Viewpoint Editions, 2017. One of 10 copies. Dorothy Krause is a painter, collage artist and printmaker who incorporates digital mixed media into her art. Her work is exhibited regularly in galleries and museums and featured in numerous current periodicals and books. Krause is Professor Emeritus at Massachusetts College of Art where she founded the Computer Arts Center and a member of Digital Atelier®, an artists collaborative, with Bonny Lhotka and Karin Schminke. She is a frequent speaker at conferences and symposia and a consultant for manufacturers and distributors of products which may be used by fine artists. With this book, Krause makes a strong statement about the folly and tragedy of warfare. “WarZone: a traveling board game with no winner” is designed to be played anywhere other than in your own country. Instructions, game board, spinner board and game pieces are housed in a clear plastic suitcase. In the top of the suitcase, an image of the first atomic bomb blast is overlaid with a definition of war as “armed conflict, prosecuted with military forces aiming to enforce the political will of the victor upon the defeated”. It also contains information about human aggression from prehistory to the present and questions whether war is noble or morally problematic and destructive of lives and property. The Spinner Board, printed onto stiff board and contour cut to fit into in the bottom of the suitcase, allows you to choose the country in which to play and gives information on ongoing conflicts around the world. The countries shown on the map in black and around the outer edge of the circle have ongoing military conflicts that result in more than 1,000 violent deaths per year, including both military and civilians. Other conflicts are shown in red on the map. You can turn the spinner to select a country in which to participate or choose from the list of additional war zones. The Rules of Engagement state that you can place your soldier on any square of the game board and move randomly any number of spaces in any direction. You need not take turns and can remove the soldiers of any other player at will, unless you are removed first. If you are on a square with information and instructions, do as you are told. The Game Board resembles a checkerboard with squares which give instructions such as “no weapons found: look again”, “tour of duty extended: start over” and “peace negotiations begun: pray for success”. The red and black checker-like pieces are “us” and “them”. The game never ends, but may move to a different place of engagement. There are no winners, only losers. The WarZone game boards and suitcase were printed at Roland DGA on the LEF-300. a flatbed printer with white and gloss inks. Housed in a plastic suitcase measuring: 10 3/8 x 12 7/8 x 1 ½ inches. In fine condition. ARTB/082217.
Bronx, NY: Plotzing Press, 2008. Number 4 of 35 copies, signed by the artist. According to the artist: This book “is based on the game Rock, Paper, Scissors. I use this game as a metaphor for the simple but complicated logic of the games children and adults play. I asked friends and neighbors about this game in their home countries. Many times they remembered striking details of the game from their childhood. Often, they had some variation on the game, but with the same rules, like elephant, human, ant from India or general, gun, surrender from Burma. During the cold war era The RAND corporation [was] financed by the U.S. government [to] set up a think tank for devising mathematical calculations for trying to decide the outcome of a nuclear war with the Soviet Union. The beginning for this theory was called “Game Theory,” devised by John, Von Neumann. Today the threat of nuclear proliferation persists among neighboring countries. Something they all share from history is their own version of Rock, Paper, Scissors. This book is a meditation on the logic of the games we play at every level. This can be the kid who uses Rock, Paper, and Scissors to decide who will go first. Game Theory ends with thoughtful provoking questions for the logic nations decide for peace or war with their neighbors.” Bound in the accordion structure with cream paper covered boards titled in black on the front cover. A cream colored dust jacket printed with a strategy board game’s checkered pattern covers the book. The book is housed in a paper covered slipcase with printed checkerboard pattern that matches the jacket. Letterpress printed in Times and Palatino type with drypoint, mezzotint, white ground, soft ground, and etched images on Vellum Coventry paper. A graduate from SUNY College, Tammy now lives and works in the Mott Haven section of the South Bronx, New York. She studied with Antonio Frasoni and printed at Robert Blackburn’s Printmaking workshop before establishing her own studio. Her work has been exhibited around the world and is held in several institutional collections including Yale University, the Library of Congress, and Duke University. She has won several awards including the BRIO Award from the Bronx Council on the Arts. In fine condition. Unpaginated. Size: approximately 6 x 6.5 x 3.75 inches.