Ft. Lauderdale, FL: Viewpoint Editions, 2017. One of 10 copies. Dorothy Krause is a painter, collage artist and printmaker who incorporates digital mixed media into her art. Her work is exhibited regularly in galleries and museums and featured in numerous current periodicals and books. Krause is Professor Emeritus at Massachusetts College of Art where she founded the Computer Arts Center and a member of Digital Atelier®, an artists collaborative, with Bonny Lhotka and Karin Schminke. She is a frequent speaker at conferences and symposia and a consultant for manufacturers and distributors of products which may be used by fine artists. With this book, Krause makes a strong statement about the folly and tragedy of warfare. “WarZone: a traveling board game with no winner” is designed to be played anywhere other than in your own country. Instructions, game board, spinner board and game pieces are housed in a clear plastic suitcase. In the top of the suitcase, an image of the first atomic bomb blast is overlaid with a definition of war as “armed conflict, prosecuted with military forces aiming to enforce the political will of the victor upon the defeated”. It also contains information about human aggression from prehistory to the present and questions whether war is noble or morally problematic and destructive of lives and property. The Spinner Board, printed onto stiff board and contour cut to fit into in the bottom of the suitcase, allows you to choose the country in which to play and gives information on ongoing conflicts around the world. The countries shown on the map in black and around the outer edge of the circle have ongoing military conflicts that result in more than 1,000 violent deaths per year, including both military and civilians. Other conflicts are shown in red on the map. You can turn the spinner to select a country in which to participate or choose from the list of additional war zones. The Rules of Engagement state that you can place your soldier on any square of the game board and move randomly any number of spaces in any direction. You need not take turns and can remove the soldiers of any other player at will, unless you are removed first. If you are on a square with information and instructions, do as you are told. The Game Board resembles a checkerboard with squares which give instructions such as “no weapons found: look again”, “tour of duty extended: start over” and “peace negotiations begun: pray for success”. The red and black checker-like pieces are “us” and “them”. The game never ends, but may move to a different place of engagement. There are no winners, only losers. The WarZone game boards and suitcase were printed at Roland DGA on the LEF-300. a flatbed printer with white and gloss inks. Housed in a plastic suitcase measuring: 10 3/8 x 12 7/8 x 1 ½ inches. In fine condition. ARTB/082217.